Quick answer: For mastering times tables and division, the best math apps deliver lots of willing repetition. MathHero leads for ages 5 to 10 because kids do the reps inside a game they enjoy, and you can drill a single table at a time. Prodigy Math, IXL, DoodleMath, and dedicated times-tables apps each help in different ways. This guide covers what actually builds multiplication and division fluency, and which apps do it best.
Times tables and division are where a lot of kids hit a wall. Addition felt manageable, and then suddenly they need to instantly recall that 7 times 8 is 56, and there is no way around the fact that it takes repetition. The trick is getting a child to do enough repetition without a daily battle. That is where the right app earns its place.
This guide is about building real multiplication and division fluency, and the apps that get kids to do the reps.
Why times-table fluency matters
Before the apps, it is worth being clear on why this particular skill gets so much attention. Automatic recall of the tables is not about memorizing for its own sake. When a child has to stop and work out that seven times eight is fifty-six, that effort takes up mental space, and there is less room left for the bigger problem the multiplication is part of. When the fact comes instantly, the child’s attention stays on the actual challenge, a long division, a word problem, a multi-step calculation, instead of getting stuck on a basic fact.
That is why fluency with the tables pays off far beyond the tables themselves. It quietly makes every later kind of math easier, because the child is no longer spending effort on the pieces they should know cold. A child who is fluent moves through fourth-grade and later math with less friction and less frustration. This is the practical case for putting in the repetition now, and for finding an app that makes that repetition something a child will actually do.
What actually builds times-table fluency
Before the apps, the short version of how kids master multiplication and division.
Repetition, and lots of it
There is no shortcut to automatic recall. A child learns their tables by encountering the facts many times until retrieval is instant. The apps that work are the ones that get a child to do that volume of practice willingly, rather than fighting them into it.
Spaced, regular practice
Cramming does not build lasting recall. Short, regular sessions spread over time work far better than occasional long ones. A little multiplication practice most days beats an hour once a week.
One table at a time
A child overwhelmed by “all the tables” does better focusing on one at a time, mastering the sevens before moving to the eights. The best apps let you narrow practice to a single table or a specific weak spot.
Multiplication and division together
Division is the mirror of multiplication. Once a child knows that 6 times 7 is 42, they are close to knowing 42 divided by 7. Apps that connect the two help a child see division as the flip side of the tables they already know.
1. MathHero: reps kids will actually do
MathHero is a story-driven adventure for ages 5 to 10 covering addition, subtraction, times tables, and division, where solving math is the action mechanic. For times tables specifically, its strength is getting a child to do the repetition willingly, inside a game they enjoy.
Why it works for tables and division. The reps happen because the child wants to keep playing, not because you made them. That solves the core problem of times-table practice: volume without a fight. Parents describe kids who do calculations for fun to earn coins and gear, which is exactly the willing repetition that builds fluency. Some report children learning and drilling the full times tables easily this way.
Target a single table. MathHero’s fine-grained controls let you focus practice on exactly what a child needs, a single table like the sevens or nines, multiplication or division specifically, at a chosen difficulty and pace. That per-table control is precisely what a child stuck on one or two tables needs, rather than being dragged through all of them.
Honest limits. MathHero covers core arithmetic including multiplication and division, but not fractions, geometry, or anything beyond. It starts at first addition, so it assumes number sense is already in place. New levels arrive slower than some families want. For building times-table and division fluency through willing daily reps, though, it is squarely on target.
Free to try. The whole game is completable free at five levels per day, no ads, no locked content. A subscription with a free trial lifts the daily cap.
Ratings: Google Play 4.6 (46k) and App Store 4.7 (11k).
2. Prodigy Math: tables inside a role-playing world

Prodigy Math is a fantasy based math game covering roughly 1st to 8th grade, where kids answer questions to quest and battle. Multiplication and division show up as part of the adventure.
Why it works for tables and division. For a child who loves the game, the reps happen as they play through the world, and the grade range means it keeps offering multiplication and division practice as the child advances.
Where it falls short. Practice is woven into the broader game rather than tightly targeted, so it is harder to drill one specific table than in a tool built for that. Much of the motivating content sits behind a paid membership. Prices and tiers change, so check current pricing on Prodigy’s site or in the app.
3. IXL: targeted multiplication and division practice

IXL provides math exercises for students from pre-K to 12th grade, curriculum aligned, with skill recommendations from a diagnostic. It offers focused practice on specific multiplication and division skills.
Why it works for tables and division. You can point IXL at exactly the multiplication or division skill your child needs and track their mastery precisely, which is useful for closing a specific gap.
Where it falls short. It is structured practice, not a game, so motivation depends on the child. For a reluctant child, the targeted reps only help if they will do them, so it pairs well with a game. Subscription pricing changes, so confirm the current rate on IXL’s site.
4. DoodleMath: personalized reps that adjust

DoodleMath tailors math content based on a student’s strengths and weaknesses, adjusting the practice as the child improves. For times tables, it keeps serving the facts a child has not yet mastered.
Why it works for tables and division. The personalized set focuses on the specific facts a child is still shaky on, so practice stays useful rather than rehearsing what they already know.
Where it falls short. Like IXL, it is a practice tool rather than a story-driven game, so it complements a motivating app for a child who needs a stronger hook. Check current pricing on DoodleLearning’s site.
5. Dedicated times-tables apps
There are apps built specifically for times tables, focused entirely on drilling multiplication facts through quick games and challenges. They do one job and do it directly.
Why they work for tables. Single-minded focus on multiplication recall, with fast, repetitive practice designed to build automatic recall of the facts.
Where they fall short. A narrow focus means less coverage of division or the broader arithmetic a child also needs, and motivation varies by app. Check what each specific app costs and covers before committing, and confirm any pricing in the app store rather than trusting a figure from a list.
How to help your child master times tables
Focus on one table at a time
Do not throw all the tables at a child at once. Master the twos, then the fives, then build up. Use an app that lets you narrow practice to a single table, and celebrate each one conquered.
Keep sessions short and daily
A few minutes of times-table practice most days builds recall far better than a long weekend session. Short and spaced is how the facts stick. MathHero’s five-levels-a-day rhythm fits this naturally.
Connect multiplication to division
Once a table is solid, practice the matching division facts so the child sees the connection. Knowing six times seven makes forty-two divided by seven far easier, and linking them doubles the value of each table learned.
Make the reps willing
The single biggest factor is whether the child will actually do the repetition. A game they enjoy gets more reps done than a drill they avoid. For most kids, willing practice inside a game beats reluctant practice on a worksheet every time.
Common times-tables struggles, and how apps help
Certain sticking points come up for almost every child learning their tables. Knowing them helps you use an app well.
The middle tables are the hardest
The twos, fives, and tens come quickly. The sixes, sevens, and eights are where kids stall, because the patterns are less obvious and the numbers are bigger. Focus extra practice here, and use an app that lets you isolate exactly these tables rather than rehearsing the easy ones.
Recall breaks down under pressure
A child may know a fact when relaxed and blank on it in a timed test. Building automatic recall through low-stakes, repeated practice, where a wrong answer costs little, helps the knowledge hold up when it counts. A game that keeps the pressure low protects recall.
Facts fade without upkeep
Tables learned and then ignored slip away. A little regular review keeps them sharp. An app the child returns to willingly provides that upkeep naturally, without you having to schedule review sessions.
Division lags behind multiplication
Kids often know their tables but freeze on the matching division. That gap closes fastest when division practice is tied directly to the multiplication facts the child already has, rather than treated as a separate skill.
Why the multiplication and division link matters
Treating multiplication and division as two sides of one coin speeds up both.
Fact families cut the workload
Every times-table fact carries a division fact with it: six times seven, seven times six, forty-two divided by six, forty-two divided by seven. Learning them as a family rather than separately roughly halves what feels like new material and deepens understanding.
Understanding beats memorizing alone
A child who sees that division undoes multiplication has a real grasp of what the operations mean, not just memorized answers. That understanding makes the facts stick better and transfers to harder problems later. Apps that present both operations together support this.
Practice both to lock in either
Practicing the division facts reinforces the multiplication ones and the reverse, so covering both is more efficient than drilling multiplication alone. An app like MathHero that includes both lets a child build the connection as a matter of course.
Frequently asked questions
What is the best app for learning times tables?
For ages 5 to 10, MathHero is strong because it gets kids to do the repetition willingly inside a game, and it lets you focus on a single table at a time. Dedicated times-tables apps and targeted tools like IXL also help, especially paired with a game for motivation.
How long does it take to learn the times tables?
It varies by child, but consistent short daily practice usually builds solid recall over a few months, one table at a time. The pace depends far more on how regularly the child practices than on any single app.
Should my child learn multiplication and division together?
Connecting them helps. Division is the reverse of multiplication, so once a child knows a table, practicing the matching division facts reinforces both. Apps that cover both, like MathHero, let a child build the connection naturally.
Are times-tables apps better than flashcards?
For many kids, yes, because an engaging app gets more willing repetition than traditional flashcards a child resists. The facts are the same, but volume of practice is what builds fluency, and kids do more of what they enjoy.
The bottom line
Times tables and division come down to willing repetition, and the best app is the one that gets your child to do the reps without a fight. For ages 5 to 10, MathHero excels because the practice happens inside a game kids enjoy, and you can drill one table at a time. Prodigy adds a role-playing hook, while IXL and DoodleMath offer targeted, trackable practice that pairs well with a game. Focus on one table at a time, keep it short and daily, and let a game your child likes do the heavy lifting of repetition.






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